Aesthetically, it's a bit darker and grittier than its breezy predecessor, as you explore the bowels of a grimy planet-ship that is home to a crew of thieving blue aliens. The sequel, titled simply Samorost 2, is a lot like the old Samorost.but different. As always, feeling guilty that my visitors weren't getting what they wanted, I had to go play the game and provide the relevant information right away. This region is inhabited by the toughest of all monsters, though it also offers the best odds for finding good Magic and Unique items.I discovered this by the sudden flood of traffic from Google searches for "Samorost 2 walkthrough" and "Samorost 2 solution". Cauldrons can be encountered here - they produce a random cryptic shrine effect when used (not recommended to touch though). ![]() These levels' architecture made out of flesh, blood and bones and of pure Hell feature larger open areas and hordes of the game's toughest monsters. There are usually no shrines (although on rare occations Goat Shrines and Cauldrons might spawn). Some monsters are capable of opening doors. The player is usually exposed to enemy fire from many sides. It features open areas cut through rock which streams of lava flows. The design of the Caves is clearly not man-made unlike that of the Cathedral and Catacombs. Typical Cave-style Architecture The Caves Goat Shrines also appear, producing random, cryptic effects when used. The Catacombs span from Level 5 to Level 8: The Catacombs have a somewhat similar style to the Cathedral, though it seems more ancient and the atmosphere is already a lot darker. There are still shrines and libraries, although fewer. Typical Catacomb-style Architecture The Catacombs These levels contain numerous shrines and libraries where players can learn new spells. Throughout these levels a lot of sarcophagi can be found, containing either treasure or hidden monsters. This style features grey stone walls, mostly decorated with arches and the floor is made up of brown stones. The Cathedral-style Dungeon covers the first 4 levels of the Tristram Cathedral. Typical Cathedral-style Architecture The Cathedral/Dungeon Avenge us! Find this Butcher and slay him so that our souls may finally rest." The bastard led us into a trap! Now everyone is dead. The Archbishop Lazarus, he led us down here to find the lost prince. The wounded townsman has the following dialogue: Speaking with this NPC initiates the first quest, in which the players has to slay The Butcher. ![]() Follow the path that lies between my tavern and the blacksmith shop to find the church and save who you can."Īfter this the player will make his or her way towards the Cathedral where he will find the Wounded Townsman (if the Butcher Quest is available). The screams that echo in the night are inhuman, but some of our townsfolk may yet survive. ![]() The church at the edge of town has been desecrated and is being used for dark rituals. Many were cut down where they stood, and those who took up arms were slain or dragged away to become slaves - or worse. ![]() All was peaceful until the dark riders came and destroyed our village. " Thank goodness you've returned! Much has changed since you lived here, my friend. The player begins in Tristram, here the player finds several NPCs amongst whom is Ogden the Tavern Owner who introduces the player to the main storyline with the following dialogue:
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